Also available :

The Art of

Counter-Strike Vol I

by Ronald "Rambo" Kim ,

Ognian "steel" Gueorguiev

TAO-fRoD helps out a ton, it enables you to see most situations from a professional's perspective.  From rifling to mainly AWPing but for other crucial moments like clutching ability and outsmarting opponents.  This guide is excellent for learning players willing to make their way to the top.

Mikey "method" So
  • WCG Gold medalist 2005
  • 1st CPL Winter 2004
  • 2nd CPL Winter 2003
  • 1st WEG season 1

After reading this guide I can say as a professional Counter-Strike player I learned some new things myself. This guide is so in depth that it will help you in all areas and aspects of your game and most importantly how to control yourself in very sticky clutch situations. This guide will also impress upon you how to take those gut feeling shots when you feel that they are in any area, and Danny has always been a mastermind with his clairvoyant shots.

Corey "Hanes"
  • 3rd CPL Summer 2004
  • 3rd CPL Winter 2004
  • 4th WEG s1 2005
  • 8th CPL Winter 2006

A fresh perspective from one of the game's most fearless players.

Ronald "Rambo" Kim
  • 1st CPL Winter 2002
  • 1st WCG 2004
  • 1st WCG 2005
  • 2nd WSVG Finals NY 2006

There's no one better then fRoD if you want to learn how to snipe but surprisingly the guide provides much more depth than just sniping. Everyone sees a guide and thinks "Why do I need this guide my aim is amazing" but playing CS is about so much more from positioning to putting yourself in a winning mindset. This guide handles every one of those aspects and is worth getting if you want to improve your game.

Trevor "Midway" Schmidt
    Founder and ex-Editor-in-chief of Gotfrag.com

TAO-fRoD is definitely a huge help for any aspiring competitive CS player out there, unlike most "guides" there aren't only straightforward tips of what you should/not do in-game and how to play certain situations but it actually includes a lot of talk about mindset and how to practice which is far more important in the long run.

Tomi "lurppis" Kovanen
  • 1st NGL-ONE 2006/2007 finals
  • 1st WSVG Louisville 2007
  • WCG Bronze medalist 2006
  • 2nd NGL-ONE 2008

I consider fRoD to be one of the most dominant players in the world so anybody from top to bottom could learn a lot from this guide!

Matt "warden" Dickens
  • 1st ESWC 2005
  • 1st WSVG ISC 2006
  • 2nd WEG Masters 2006
  • 2007 CGS CS world champion

Guides created like this one are commonly referred to as a novice advice guide to help raise a beginner's level of thinking and gameplay, even if it's only a bit. To say that this one doesn't help novices would be a lie, but the level of thinking and situational explanations are definitely not novice, the information is a big help for any aspiring pro, and if you take in this information correctly, the results will show.

Jordan "n0thing" Gilbert
  • WCG Pan-Am Gold medalist 2008
  • 3rd EM LA 2008

TAO-fRoD attempts to break down every aspect of awping at a professional level and succeeds.

Justin "sunman" Summy
  • 1st ESWC 2005
  • 1st WSVG ISC 2006
  • 2nd WEG Masters 2006
  • 2nd ESWC 2003

fRoD is definitely the best individual player I have ever seen, so ask yourself if TAO-fRoD will show you something new? Sure it will. In this book Danny will tell you how to become an amazing player and an incredible AWPer. Lot of game situations and every possible feature and skill of the AWP is very competently described down to the smallest details. You will know how to correctly operate in those complex game situations where the typical player will simply become puzzled. Everyone can be confident that if they productively and competently use all this material it is possible to rise to the level of a professional in 6 months and to acquire that knowledge which Danny has gained over his grandiose career. I am always trying to analyze everything very objectively, so in this book the author is trying to impose on you the correct style of game. A perfectly done work.

Andrew "B1ad3" Gorodenskiy
  • WCG Bronze medalist 2007
  • 3rd GameGune 2008
  • 1st ASUS Spring 2008

This is a VERY detailed and well written guide, it contains techniques, positioning and my favourite: how to think when AWPing in a team. How to think and being able to think that way is often a topic that isn't given that much thought and in my opinion this is probably the most important lesson for an AWPer. It's also the hardest one to get by practising, if you're not playing in one of the best teams in the world. I think this part of the book is a very valuable guide for serious AWPers out there, if you read this, and understand it, it's up to you to become as good as you can, you can no longer make excuses for yourself like "I'm not playing in a top team, therefore I can't improve my game enough blah blah..." This guide covers things that you will learn in a top team, or figure out yourself when doing so. I'd say this is a very useful shortcut for players that believe in themselves, but ain't got the best conditions around them to make it all the way.

Anders "Rwa" Svensson
  • 2nd CPL Singapore 2006
  • 3rd Nollelva 2004
  • 8th WSVG ISC 2006

fRoD, steel and Thorin have done a really nice job with this guide. I think this guide will help people who want to know more about how to play some CS!

Tino "tihOp" Puumala
  • 3rd EM Dubai 2008
  • 4th ESWC Masters 2008
  • 2nd Dreamhack Summer 2008

If you're open to improving your game you can learn how to strengthen your play by seeing fRoD explain the principles which make his style work so well.

Garett "Grt" Bambrough
  • 4th WSVG Finals NY 2006
  • 2007 CGS world champion